26 Nisan 2024 Cuma
Arduino Projeleri

Arduino ile 3x3x3 Küp Yapımı

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Merhabalar bugünkü projemizde sizlerle birlikte 3x3x3 ledden oluşan arduino kontrollü bir devre yapacağız.

İhtiyacımız olan malzemeler;

  1. 1 adet Arduino Uno
  2. 27 adet Led (İstenilen renk olabilir)
  3. 1 adet delikli plaket
  4. 3 adet 22K ohm direnç
  5. 9 adet 220 ohm direnç
  6. 3 adet genel amaçlı NPN transistor (2N2222, BC547)
  7. Yeterince bağlantı kablosu

led küp malzemeler

led küp şema

led küp devre

Arduino Kod:

/*
    ledcube.pde - Example sketch for controlling an LED cube.
    Created by Gamaiel Zavala (gzip), 2009-2012
    MIT License. See accompanying LICENSE file for terms.
*/

#include <LedCube.h>

#define SIZE 3
#define COLS (SIZE*SIZE)

byte levelPins[SIZE] = {11,12,13};
byte colPins[COLS] = {2,3,4,5,6,7,8,9,10};

LedCube cube(SIZE, levelPins, colPins);

//#define DEBUG
#ifdef DEBUG
#include <memdebug.h>
void showmem(const char label[] = "")
{
  char buffer[100];
 
  sprintf(buffer,"%s: %04u %04u %04u : used/free",
      label,
      getMemoryUsed(),
      getFreeMemory()
    );
 
  Serial.println(buffer);
}
#endif

void setup ()
{
#ifdef DEBUG
    Serial.begin(9600);
#endif
}

void loop ()
{
    delay(10);
    
#ifdef DEBUG
    showmem("start");
#endif
    cubeFrame* f[] = {
        cube.createFrame((byte[]) {0,6, 1,6, 2,6}, 6, 80),
        cube.createFrame((byte[]) {0,7, 1,7, 2,7}, 6, 70),
        cube.createFrame((byte[]) {0,8, 1,8, 2,8}, 6, 60),
        cube.createFrame((byte[]) {0,5, 1,5, 2,5}, 6, 50),
        cube.createFrame((byte[]) {0,2, 1,2, 2,2}, 6, 40),
        cube.createFrame((byte[]) {0,1, 1,1, 2,1}, 6, 30),
        cube.createFrame((byte[]) {0,0, 1,0, 2,0}, 6, 20),
        cube.createFrame((byte[]) {0,3, 1,3, 2,3}, 6, 10)
    };
#ifdef DEBUG
    showmem("before free");
#endif
    cube.lightFrames(f, 8);
    
    // light each light one at a time
    for(byte level=0; level<cube.getLevels(); level++)
    {
        for(byte col=0; col<cube.getCols(); col++)
        {
            cube.lightPulse(level, col, 100);
        }
    }
    
    // light one level at a time, increasing speed each time
    for(byte d=25; d>2; d-=2)
    {
        for(byte l=1; l <= cube.getLevels(); l++)
        {
            cube.lightLevel(l, d);
        }
    }
    
    // light each row on each level
    for(byte level=1; level<=cube.getLevels(); level++)
    {
        for(byte row=1; row<=cube.getLevels()*2; row++)
        {
            cube.lightRow(row, level);
        }
    }
    
    // light each plane
    for(byte i=3; i; i--)
    {
        for(byte row=1; row<=cube.getLevels()*2; row++)
        {
            cube.lightPlane(row, 10*i);
        }
    }
    
    // single random light at a time
    cube.randomLight(random(25,100),100);
    
    // random column drop
    for(byte x=0; x<=15; x++)
    {
        cube.lightDrop(random(0,cube.getCols()), random(50,150));
    }
    
    // circle around cube at a random level
    for(byte x=0; x<=5; x++)
    {
        cube.lightPerimeter(random(0,cube.getLevels()), random(1,5), random(25,100));
    }
    
    // light each face
    byte planes[] = {cube.getLevels()+1,cube.getLevels(),cube.getLevels()*2,1};
    for(byte i=5; i; i--)
    {
        for(byte p=0; p<sizeof(planes); p++)
        {
            cube.lightPlane(planes[p], 5*i);
        }
    }
    
    // random columns
    cube.randomColumn(25);
    
    // turn off a single column randomly
    cube.enableBuffer();
    for(byte c=0; c<30; c++)
    {
        cube.fillBuffer();
        cube.invertBuffer();
        cube.randomColumn();
        cube.drawBuffer(7);
    }
    cube.enableBuffer(false);
    
    // cols in and out
    for(byte c=1, d=0; c<=10; c++)
    {
        if(c%2 == 0)
        {
            for(d=0; d<20; d++)
            {
                cube.lightColumn(2,1);
                cube.lightColumn(4,1);
                cube.lightColumn(6,1);
                cube.lightColumn(8,1);
            }
        }
        else if(c%4 == 1)
        {
            for(d=0; d<30; d++)
            {
                cube.lightColumn(1,1);
                cube.lightColumn(3,1);
                cube.lightColumn(7,1);
                cube.lightColumn(9,1);
            }
        }
        else
        {
            for(d=0; d<70; d++)
            {
                cube.lightColumn(5,1);
            }
        }
    }
    
    // diamond and box
    byte diamond[] = {0,4,  1,1, 1,3, 1,4, 1,5, 1,7,   2,4};
    byte box[] = {
        2,0, 2,1, 2,2, 2,3, 2,5, 2,6, 2,7, 2,8,
        1,0, 1,2, 1,6, 1,8,
        0,0, 0,1, 0,2, 0,3, 0,5, 0,6, 0,7, 0,8
    };
    cube.lightSequence(box, sizeof(box), 200);
    cube.lightSequence(diamond, sizeof(diamond), 400);
    
    // helicopter effect
    byte topSeq[8] = {0,3,6,7,8,5,2,1};
    byte botSeq[8] = {8,5,2,1,0,3,6,7};
    for(byte loops = 0, delay = 50; loops<=8; loops++)
    {
        for(byte s=0; s<8; s++)
        {
            byte seq[] = {2,topSeq[s], 1,4, 0,botSeq[s]};
            cube.lightSequence(seq, sizeof(seq), delay);
        } 
        if(loops < 5) delay-=10;  else delay += 10;
    }
    
    // turn off one light at a time
    cube.lightsOut();
}

 

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